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- A question for you clever people out there !
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- when I'm doing small lights for spaces ship etc, I nomally use a
- luminance map of white dot's on a black background, this works fine for
- stills but when the ship moves and the lights are very small in the picture
- they flikker madly (I know its because the pixels in the image map are
- smaller than the pixels on screen) The only way I've found to stop this
- (pixel blending and picture antialiasing helps) is to increase(decrease?)
- the edge threshold to about '8' with low antialiasing. This slows down
- rendering (pass me a Raptor !) and is'nt totaly succesfull.
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- Anyone Any Ideas ?
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- Neil D South <neil@academy1.demon.co.uk> sent this message.
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